Animations

Triad Dissonance 3D

Explore a triadic relief where pitch ratios become a surface of consonance, roughness, and harmonic tension.

Triad Dissonance 3D projects a triad space onto a surface where two axes carry frequency ratios and the surface height expresses perceived roughness.

The page lets you switch music systems, constrain the note pool to a scale, adjust base frequency, grid density, and partial count, then recompute an entire harmonic landscape.

The goal is not only to show an attractive form, but to connect intonation, quantization, sensory roughness, local consonance, and listening to selected triads inside one exploratory instrument.

This experience works as a lab for comparing stable, unstable, or ambiguous zones across chords, scales, and tuning worlds.

Guided start

Start with a clear learning action

1

What you are learning

Explore a triadic relief where pitch ratios become a surface of consonance, roughness, and harmonic tension.

2

Try first

Read the summary to locate the musical goal.

Triad Dissonance 3D

Explore a triadic relief where pitch ratios become a surface of consonance, roughness, and harmonic tension.

How to use this page

  1. Read the summary to locate the musical goal.
  2. Try the suggested setting or example before changing the context.
  3. Use related links to continue toward theory, listening, or analysis.

Example

Example: start from a simple musical idea, hear it, compare its function, then open a related page for deeper work.

The page first names the useful musical action.

Controls help verify a precise sound idea.

Related pages continue the same musical thread.

Psychoacoustic harmonic laboratory

Triad Dissonance Terrain

Stream a 3D roughness landscape, inspect the strongest partial clashes, and hear how quantization reshapes harmonic topology.

Preparing deterministic startup…
Preparing deterministic startup…
Tuning
Dyads map one free ratio, triads fill the full terrain, and tetrads keep a fourth note fixed as a slice.
Hz
Active reservoir: 0 · Music system details will appear here once the loader resolves a valid state.
Quantization
Smaller steps reveal finer saddles and valleys but require heavier computation.
DSP
Visualization
Audio

Progressive harmonic surface

The mesh streams in chunks so the camera remains responsive while the worker computes partial interactions.

DSP transparency

Every hover and lock exposes the snapped sonority, dominant beating pair, and composite consonance reading.
Locked point
Hover probe

Waveform scope

Spectrum scope

Roughness

Semantic color scale

Consonant Unstable Rough

Axis guide

This instrument keeps height mapped to dissonance while color can switch between derived metrics.

Why this terrain behaves this way

The page is designed as a teaching instrument, not only a decorative graph.
What is roughness?

Roughness estimates how strongly nearby partials interfere inside the auditory critical band. Valleys usually indicate smoother spectra, while ridges mark stronger sensory dissonance.

What is beating?

When two close frequencies interfere, the ear hears an amplitude pulse. Slow beating can feel animated or tense; faster beating can merge into grainy roughness.

Why do consonance valleys appear?

Simple ratios align many partials or keep them far enough apart to reduce interference. The surface therefore develops troughs near stable harmonic relations.

Why does quantization change topology?

Snapping the continuous grid to a finite tuning reservoir bends the terrain toward the available intervals. The same pointer position can land on very different harmonic neighborhoods in different systems.

Helmholtz and Sethares

This lab follows the broad intuition of Helmholtz-style beating and later roughness-driven tuning work often associated with Sethares: consonance is not a fixed label, but depends on spectral structure and tuning context.

What do contours show?

Contour lines slice the surface at equal roughness heights. They help reveal hidden passes, ridges, and local basins that are harder to read from shading alone.