Ear training

Musical Pac-Man

Move through the maze, collect pellets, and hear notes from the active keyscale while the chase closes in.

Musical Pac-Man connects movement, reflexes, and pitch listening inside a playable grid.

Each pellet plays a note linked to the active keyscale so navigation stays connected to a concrete musical context.

Guided start

Start with a clear learning action

1

What you are learning

Move through the maze, collect pellets, and hear notes from the active keyscale while the chase closes in.

2

Try first

Read the summary to locate the musical goal.

Musical Pac-Man

Move through the maze, collect pellets, and hear notes from the active keyscale while the chase closes in.

How to use this page

  1. Read the summary to locate the musical goal.
  2. Try the suggested setting or example before changing the context.
  3. Use related links to continue toward theory, listening, or analysis.

Example

Example: start from a simple musical idea, hear it, compare its function, then open a related page for deeper work.

The page first names the useful musical action.

Controls help verify a precise sound idea.

Related pages continue the same musical thread.

Active chord/scale
Default scale
C D E F G A B
Score 0
Pellets 0
Lives 3
Chord/Scale source
Matches
Recent chords and scales
Active scale tones
C D E F G A B
Use arrow keys / WASD. Eating pellets plays notes from the selected chord/scale.
Running
Ghosts avoid walls and chase loosely.
Listening journal
Events: 0

Records chord/scale plays and global output tone groups (tones + intervals only).

Advanced audio
Generate and preview band-style accompaniment for chord-grid playback.

Use advanced audio settings as the playback source for chord-grid clicks, test chord charts, and inspect the generated accompaniment.

Shift the preset runner shape by this amount after each full preset pass. Example: 1 runs the preset, then the same preset shifted by one step, then again by one more.
Multi-track engines
Route each generated JolyEngine track with the shared engine form while autoplay is active.
0
Output
Master
1
Bass
2
Harmony
3
Melody
4
Solo
5
Guide
6
Accent
7
Drums
8
FX
Available styles
Graphical Options

Configure navigation behavior for Graphical Harmony network view.