Single paradiddle
Cell RLRR Complete rudiment RLRR LRLL
Read, filter and hear 120 R/L cycles for practising rudiments, paradiddles, permutations, accents and drum-kit orchestration.
A sticking describes the hand sequence. The rhythm, accent pattern, dynamic level and orchestration turn it into a musical phrase.
A paradiddle in sixteenths at quarter note = 70 feels different from the same hands in triplets. Associate BPM with a beat unit and subdivision.
Patterns found: 120 / 120
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Cell RLRR Complete rudiment RLRR LRLL
Cell RLLR Complete rudiment RLLR LRRL
Cell RRLR Complete rudiment RRLR LLRL
Cell RLR LRR Complete rudiment RLR LRR LRL RLL
First separate singles, doubles and diddles. A strict paradiddle combines alternating singles with a double on one hand; useful permutations are not automatically official rudiments.
The same sticking changes function when its starting point, accent, subdivision or drum-kit orchestration changes. Rotation can create a new phrase without changing the hands.
Percussive Arts Society terminology groups rudiments into roll, diddle, flam and drag families. This page focuses on paradiddle-related diddle vocabulary and a wider set of practice cycles; it does not describe all 120 patterns as official PAS rudiments.
| Rudiment | Reference sticking |
|---|---|
| Single paradiddle | R L R R | L R L L |
| Double paradiddle | R L R L R R | L R L R L L |
| Triple paradiddle | R L R L R L R R | L R L R L R L L |
| Paradiddle-diddle | R L R R L L; often repeated with either alternating lead hands or a fixed lead-hand strategy |
| Reverse paradiddle | R R L R | L L R L |
| Inward paradiddle | R L L R | L R R L |
R L R R names a hand order. It does not by itself specify sixteenth notes, triplets, accents, ghost notes, drum sounds or phrasing. Keep those musical parameters separate when you practise.
In the circular previews, each pattern ring distributes its S steps across the displayed 4/4 bar. At BPM B, one full visual cycle lasts four quarter-note beats, and each equal step lasts 240 / (B x S) seconds. The 6-, 12- and 14-stroke cycles are therefore practice groupings across the bar, not automatic changes of meter.
Use rebound where the surface allows it, but do not force one technical school onto every tempo or instrument. The useful test is sound, relaxation and repeatability.
Each exercise is playable with the existing pattern cards and circular previews. Tempo numbers are starting suggestions, not universal mastery thresholds.
| Exercise | Setting | Objective | Success criterion |
|---|---|---|---|
| Alternating singles | RLRL, 60 BPM, 1x or 2x | Even sound and spacing. | Both hands sound matched for one minute. |
| Controlled doubles | RRLL, 55 BPM, 2x | Two strokes on one hand without rushing the second. | Second stroke is clear and relaxed. |
| Single paradiddle | RLRR LRLL, 60 BPM, 2x or 4x | Hear singles and diddles inside one cycle. | The double does not compress the pulse. |
| Reverse paradiddle | RRLR LLRL, 55 BPM | Start with the diddle and keep orientation. | The first two strokes stay even, not flammed. |
| Inward paradiddle | RLLR LRRL, 55 BPM | Control the middle diddle and return stroke. | No accent appears unless intended. |
| Double paradiddle | RLRLRR LRLRLL, 60 BPM, triplet feel or 3x | Feel six-stroke grouping without losing pulse. | The phrase resolves cleanly every six strokes. |
| Triple paradiddle | RLRLRLRR LRLRLRLL, 50 BPM | Extend the alternation before the diddle. | The final diddle lands without tension. |
| Paradiddle-diddle | RLRRLL, 55 BPM, 3x | Balance a six-stroke diddle pattern. | Lead-hand strategy is deliberate and repeatable. |
| Accent displacement | Choose any four- or six-stroke cycle | Move one accent through every stroke position. | The hands stay unchanged while the accent moves. |
| Ghost-note control | Paradiddle with low taps | Separate accents from soft inner notes. | Ghost notes remain audible but light. |
| Snare and tom orchestration | Accents to toms, taps on snare | Keep sticking while changing sound sources. | The rhythm does not shift when drums change. |
| Groove or fill application | Add kick/hi-hat ostinato if available | Turn the rudiment into time or a fill. | The phrase returns to the downbeat reliably. |
After the hands are stable, distribute accents to snare, toms, cymbals or kick patterns. A rudiment becomes musical when it supports time, phrase direction and style.
Most problems are not solved by more speed. Diagnose whether the difficulty is hand order, subdivision, accent height, balance, relaxation or orchestration.
Choose a sound for each console strip and adjust its level, pan, and routing. Accompaniment controls are available for chord-grid playback.
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